Creating digital twins of real-world solutions is a common practice used for design assessments and training purposes. This approach is especially valuable in the human spaceflight domain, where certain hardware may exist in only a handful of copies and prove to be prohibitively expensive to replicate physically. A notable example…
The Canadian Space Agency (CSA) is currently working on the development of a rover set to be deployed on the south pole of the Moon by the end of the decade. Given the close collaboration between CSA and ESA in the Artemis program, there is a significant emphasis on ensuring…
Upcoming crewed missions to the lunar surface will face challenging environmental factors, including difficult terrain and extreme lighting conditions. Replicating and studying such conditions in a real-world terrestrial setting is both problematic and expensive. In contrast, modern VR engines, such as Unreal, are well-equipped to simulate such terrains and lighting…
A growing interest in organizational safety is driving the development of novel innovative fire evacuation training solutions. Past attempts have often utilized immersive virtual reality (VR) systems to enhance trainees’ understanding by allowing them to safely navigate hazardous scenarios. The predominantly audiovisual nature of such simulations has however attracted criticism…
Bluetooth LE was designed as a low energy IoT platform to enable an invisible and unobtrusive way of digitally interacting with physical objects. In this project, we sought to explore its potential by designing, developing and deploying a prototype mobile location-based game across several museum exhibitions, and by subsequently evaluating…